GeekTheory

Mobile Application Development

Native, Flutter, and hybrid apps that survive the store, the network, and the second year.

Android, iOS, Flutter, hybrid, and Angular mobile — plus the games, on-demand, POS, and field apps that sit on top of them. Swift, Kotlin, Dart, Cocoa Touch, and Cordova in production. We have shipped EasySail for marine navigation and AIS tracking, retail POS mobile, taxi and service booking, and Flutter products that share one codebase across Android and iOS.

Mobile application development illustration
Product interface on mobile and web
Engineering capacity for mobile product teams

Intro & problem space

A mobile app fails in public. App Store review, Play Console, background location, payments, push, and the device that has 12% battery and a 3G radio in a tier-2 city. Hybrid wrappers that looked cheap at kickoff become unmaintainable. Native teams that cannot share code miss the window. Founders who wanted “an Uber for X” discover that dispatch, payments, and driver/provider apps are three products, not one screen.

Geek Theory builds mobile as an engineering surface, not a design showcase. That includes consumer Android and iOS, Flutter cross-platform, hybrid when the web team must own the client, Unity games, and the mobile half of on-demand, food, events, and retail POS. The constraint is always the same: the app has to work on the device the user actually holds, talk to a real backend, and stay shippable after Apple and Google change the rules.

Capabilities

What We Build (Consolidated Capabilities)

Android applications

Kotlin and Java, plus C#, Python, and Lua where the product already lives there. Enterprise, startup, and consumer apps. UI/UX, secure integrations, performance work, and Play Store delivery.

Android product types we already scope

chat, VoIP, multimedia, utility, custom business, and augmented reality clients.

iOS applications

Swift and Objective-C on Cocoa / Cocoa Touch. Interactive products, stores, and App Store-grade performance under Apple’s review bar. Experience across iOS 13–17 class OS targets.

iOS specialty clients

Bluetooth and iBeacon, AR, multimedia, meeting software, ecommerce, manufacturing-floor companions, and data-extractor companions.

Flutter / Dart

one codebase for Android and iOS, Flutter web when the same product must run in a browser, custom widgets, plugins, templates, dashboards, and hybrid shells that still feel native. Planning, UI/UX, agile Flutter development, performance testing, and dual-store deployment.

Hybrid app development

Cordova / PhoneGap, Appcelerator Titanium, Corona SDK, jQuery Mobile, and Flutter-as-hybrid when you need one team to reach both stores without two native codebases.

Angular mobile / hybrid

AngularJS-class mobile apps for organisations standardised on Angular on the web.

Progressive Web Apps as a mobile channel

installable, offline-capable web apps when a store listing is optional and the business is still web-led. (Full PWA engineering lives with Website Development; here it is the mobile distribution choice.)

Game development

Unity, 2D, mobile games, Android 2D, simulators, AR games, pre-production, design, analytics, talent/ops tooling around the title, and launch. Millennial-flat and discussion/team game surfaces included where the brief is social, not only arcade.

On-demand taxi booking apps

rider, driver, and admin; payments; live tracking; analytics. The three-sided marketplace, not a map demo.

On-demand service booking apps

customer, provider, and admin; CMS; automation; auth/payments; ROI instrumentation.

Food ordering mobile

ordering, branch operations, user remarks, and the customer app that sits on the food-ordering platform.

Event booking mobile

attendee and admin, ticket flows, insights, and event operations on device.

Retail POS mobile

the store in the owner’s pocket: POS, inventory, and customer acquisition on top of the cloud POS.

EasySail-class field apps

marine navigation, AIS tracking, route monitoring, emergency alert handling, encrypted auth, and location used for the job, not for harvesting.

Notifications, payments, and AI features on mobile

push, PayPal/Razorpay-class gateways, and on-device or API-backed AI where the product needs it.

Hire mobile developers

dedicated Android, iOS, Flutter, and hybrid engineers on the same engagement models as web.

Delivery

Our Process

  1. 01

    Discover

    Who holds the phone, which stores, offline/location/payment constraints, and whether native, Flutter, or hybrid is an engineering decision or a political one.

  2. 02

    Architect

    Client stack (Swift/Kotlin vs Dart vs Cordova), backend contracts, push, maps, payments, and the admin that operations will actually use.

  3. 03

    Prototype

    Device-real UI, empty states, permission flows, and the one journey that must not drop (booking, checkout, navigation, or dispatch).

  4. 04

    Engineer

    Native or Flutter implementation, plugin work, store compliance, backend integration, and game/AR loops if that is the product.

  5. 05

    Deploy

    TestFlight / Play internal testing, review, signing, and a release train that can ship a hotfix after rejection.

  6. 06

    Scale

    Crash analytics, store optimisation, Flutter/web companions, and the second platform only after the first is stable.

Stack

Tech Stack

Native Swift, Objective-C, Cocoa Touch, Kotlin, Java.
Cross-platform Flutter, Dart, Cordova, PhoneGap, Appcelerator Titanium, Corona SDK, Angular mobile, Electron where a desktop companion is in scope.
Games & AR Unity, 2D/simulator pipelines, augmented reality kits.
Supporting languages (legacy and specialist briefs) C#, Python, Lua, jQuery Mobile.
Backend & device services Node.js, REST/JSON, Firebase, payments, push, Bluetooth/iBeacon, location/AIS-class sensors.
Practice logos we ship against Swift, Kotlin, React Native-adjacent JS, TypeScript, Git, GitHub.
  • React JS
  • TypeScript
  • NODE JS
  • Swift
  • Kotlin
  • MongoDB

Why Geek Theory

Mobile at Geek Theory is not a separate boutique. The same engineering company that builds the Laravel or Node backend builds the Flutter or Swift client, the POS handheld, and the taxi driver app. EasySail is the standard we hold: location is a feature with a privacy policy, not a tracking add-on. Hybrid is a cost decision we will defend or refuse. Unity is in the house for games; we will not pretend a WebView is a game engine.

Next step

Start a Mobile App Project

Bring the platform target, the offline/location/payment constraints, and whether you need one codebase or two native teams. We will tell you which is cheaper over 24 months, not over the first sprint.

Start a Mobile App Project · info@geektheo.com · +91 90434 86056